SHERA - UNIT QUICK REVIEW AND ANALYSIS
Since we can now evolve Shera, Ragshelm & Reeze to 7*. Let's review these Units with their newly-revealed power.
FULGOR HEROINE SHERA
Lord Stats
ATK: 2,383 {440}
DEF: 2,372 {440}
HP: 6,456 {1100}
REC: 2,155 {440}
Hits/Cost:
ATK: 2,383 {440}
DEF: 2,372 {440}
HP: 6,456 {1100}
REC: 2,155 {440}
Hits/Cost:
10 (4 DC) / 40 Cost
LS:
Reduce BB gauge cost (25%), chance (10%) to reduce damage taken (20%) and apply Ares buff (30%)
BB: (22 BC)
15 Hits Thunder Single target (500%), mitigate damage taken (50%) for one turn and apply Atk buff (110%) for 3 turns
SBB: (23 BC)
30 Hits Thunder AoE (450%), mitigate damage take (50%) for 1 turn, apply Atk buff (130%) for 3 turns and fill BB gauge (7BC/turn) for 3 turns.
UBB: (20 BC)
22 Hits Thunder AoE (1000%), mitigate damage taken (75%) for 2 turns and apply Atk buff (250%) for 3 turns.
ES:
Immune to enemies' Def ignore and fill BB gauge (4 BC) during Guard.
Quick Unit Analysis:
She looks bland ability-wise, but it's actually very good for pairing with a lot of currently used units.
- HP is a bit on the low end for a 7* mitigator. Other stats are pretty average, 40 drop checks on normal attacks is nice.
- She's got a single target BB, so don't think too hard about using her in the arena. Unless you really don't have anything better - she makes a somewhat viable lead, at least,
- Shera's LS provides some major BB-spam support, between 25% BB cost reduction and 30% BB fill rate she works out to a 73.33% increase in the value of dropped BC and a 33.33% increase in the value of BC regen, instant fill, fill-on-spark, etc.; Shera also gives the standard 20% chance of 20% mitigation that mitigators tend to have.
- A lack of any HP% hurts it pretty much anywhere, however. The net effect is stronger than Feeva in the arena, if you're willing to use a single-target-BB Thunder unit, but generally speaking? I'd prefer Bestie for a BB spam lead.
- Her ES has one new effect. Without confirmation in-game testing, I'm not sure how far that goes - does it mean DEF always applies, DEF reduction don't happen or that DEF Ignore simply does nothing against Shera? It's a pretty big unknown, and it could vary between SHera being able to survive things no other unit can, to just a niche little thing for like, 2 or 3 major fights. She also has some BC gen when she guards, which is unfortunate - a mitigator should only ever be guarding if the enemy attacks ignore mitigation, so this part of her ES will see little value... and a mitigator should be geared so they fill every turn, so the extra will rarely be useful even when you do guard.
- So after her ES being a letdown we can look at her important bits, like her BB. It's a strong single target attack that adds 50% mitigation for 1 turn and a 110% ATK buff for 3 turns. This has one of the same weaknesses we saw on most of Nadleeh's batch, however - Shera has a stronger ATK buff on her SBB. And as a mitigator, you're probably going to be forced to overwrite it. Still, it's nice to have an ATK buff constantly - pairs very well with Melchio, for example.
- Her SBB has a very niche hit count at 30 hits - alongside her BB having 15 hits, I'd say Shera is the mitigator best supported by BC-fill-on-spark leaders. As for it other factors, well: mitigation for 1 turn (standard), 103% ATK for 3 turns (not full 7* quality but there's little difference between 130% and 140%) and 7 BC regen for 3 turns. The last part is what stands out here - she might be clashy with a couple popular units, but that's 42 BC per turn split evenly through you squad, which is a very nice buff. If you can ever afford to use her SBB, it's a very good one for that reason. Like most mitigators, she falls to the problem of needing to use at least BB every single turn, however.
- Her SBB's damage output is actullay lower than her BB with a below average 450% damage modifier, but the higher damage buff should compensate via other units if you use her early enough in the turn.
- Her SBB has a hit count that is... suprisingly, lower. It also has 75% mitigation for 2 turns and a 250% ATK buff for 3 turns (which stacks with BB/SBB buffs, allowing her to buff the party by a total of 360/380% for a short period). Mitigation-type UBB are always usefull, and I suppose having a little more damage is almost always useful, so it's an acceptable UBB.
She looks bland ability-wise, but it's actually very good for pairing with a lot of currently used units.
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