QUICK REVIEW AND ANALYSIS FOR RAMNA 7-STAR
Today we'll be having a look at Ramna 7* form, the fire unit from the 2nd half of the 12 Guardians batch
Lord Stats/Imps
HP: 6454 {1000}
Atk: 2507 {300}
Def: 2032 {600}
Rec: 2396 {400}
Hits/Cost:
10 (4DC) / 40 Cost
LS:
15% Earth Resist, +150% Fire Weakness Damage, Negate Status Ailments
BB: 24 BC // Max BC Gen: 13
13 Hits, 270% AoE (ATK+100), 3 turns +120% DEF/REC, Heal 1400-1600 HP (+22.5% Healer REC)
SBB: 22 BC // Max BC Gen: 17
17 Hits, 520% AoE (ATK+100), 3 turns +130% DEF/REC, 3 turn Fire Unit + 60% ATK, Heal 2100 - 2400 HP (+22.5% Healer REC)
UBB: 20 BC // Max BC Gen: 22
22 Hits, 1200% AoE (ATK+100), 3 turn + 300% Fire Weakness Damage, Reduce Damage 50% for 3 turn
ES:
ES:
Add Effect to BB/SBB (Cure Status/Debuffs)
Arena Type: 2
60% Chance BB Enemy with over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
Quick Unit review and Analysis
Quick Unit review and Analysis
- ATK/REC focus, but poor ATK imps. Low-end DEF and HP - reminds me of Ciara/Semira... her LS is kind of a hybrid of the two as well.
- Decent stats and drop checks for arena, but nothing special. DEF buffs/heals are more valuable in global's CA later on, however.
- Ramna's LS is very similar to Signas', but that doesn't make it good by default. It's every bit as restrictive on our squad and opponents, only really functioning properly against an earth target with a mono-fire squad. In any situation where that isn't the case, it's pretty much just status immunity, which is pretty meh. Fire doesn't have many choices for status immunity buffers in a mono-fire squad. On the other hand, fire's only choice for a 7* mitigator is Adele, which makes mono-fire hard to build. Because of how mitigation scales in JPBF and simply the stronger options we have available in global, there are generally better defensive and offensive choices than Ramna even when she works.
- Elemental mitigation only cares about the base element of whatever's attacking you, not any elemental buffs. Though, if a boss changes elements entirely like Gazia, it would begin to function against them. Elemental Weakness Damage goes further and needs the base elements of both the target and attacking unit to be correct.
- Note that elemental weakness damage is becoming more heavily resisted in recent trials/GQ content (possibly GCC and RC6 as well)
- Ramna's ES attached status cleanse to her BB and SBB. Good, if you're not already using her LS... mostly useless if you are.
- Ramna doesn't grant status immunity in any form via buffs, so her cleanse by itself isn't always enough to cover ailments - Curse, Weakness and to a lesser extent Sickness and Injury can all have some effect on you on the opponent's turn (curse being the worst, blocking BC fill when hit effects)
- Ramna's BB is an AoE that grants a reasonable DEF/REC buff, and burst heals. Both effects are pretty good, both of them are pretty contested. She also cleanses ailments due to her ES.
- She provides the REC buff just in time for it to affect the heal, so despite having lower numbers than, say, Tree or Elimo, this heal will actually outpace their BB unless you run them with a REC buff. Burst heals are heavily affected by REC buffs, as they take 100% of the recipient's total REC and some % of the caster's as well.
- Her SBB retains all functionality of the BB, ups all the numbers and adds a fire-specific ATK buff. It's... pretty lame, to be honest, but it does stack with all ATK buffs in the game (additively) except Seria's self-buff or another Ramna. Or Blaze, if you're into weak 5* global exclusives. This does mean, however, that you never have to choose between Ramna's BB or SBB, and the number difference on the buffs is so low that it's not a major problem to be forced to use the BB occasionally for healing.
- Ramna's BB and SBB are both pretty similar, and between them cover roughly the same effect as Paris minus the BC support. That said, Paris is a free unit to anybody that can beat most of the Ishgria EX dungeons and her GQ (admittedly one of the harder ones). There are also other strong competitors like Nadore and Libera for the stat buffs, but Paris is the important one as almost anybody can get her. She kinda... leaves a lot of units crippled before they even pass the starting line.
- Finally, Ramna's UBB is... kind of a weird hybrid that only makes sense when she's the leader of her own squad. A large pile of elemental weakness damage (enough to effectively double damage output vs an Earth target if you use a sigle Ramna lead) and 3 turns of 50% UBB mitigation (stacks multiplicative with regular mitigation as does all other UBB mitigation buffs). Well, most of the time you'd use your mitigatior's UBB if you need UBB mitigation, but Adele's UBB is... honestly pretty similar, with just more mitigation and less damage, in any situation Ramna was leader.
Ramna is pretty solid as a unit; DEF buffs are important, healing is important, REC buffs are... neat. But she's got some major complaints, too. She's too competing with Paris, which never goes well - Paris does almost everything Ramna does that's important. If you awnt her LS, you have to build mono-fire, and if you don't build mono-fire her SBB isn't that special either. Not to mention that mono-fire only has one mitigator that works well with Ramna (she has buff clash with ol' Darvanshel), though it does have mostly everything else important.
Mono-fire is actually pretty weird right now because a lot of buffs keep being re-used, though. A ramna squad would pretty much build itself as Ramna, Avant, Adele, Rineth and... you literally can't add another fire unit to that without buff clash.
Finally, Ramna does have some teambuilding compatibility with Lyud and Vermilion that Paris/Nadore/Libera lack. She is not dead on arrival, just has competition.
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