QUICK REVIEW AND ANALYSIS FOR LILITH 7-STAR
Next unit of the 12 Guardians batch to receive upgrade to 7-star is Lilith. To be honest, Lilith is the most interesting unit of these upcoming units.
HP: 6528 {1100}
Atk: 2565 {440}
Def: 2223 {440}
Rec: 2104 {440}
Hits/Cost:
13 (3 DC) / 40 Cost
LS:
+30% HP and +100% ATK with 5 unique elements, +50% Spark Damage
BB: 20 BC // Max BC Gen: 36
18 Hits, 500% ST, Fill own BB 100%, 3 turn +150% ATK/DEF/REC to self
SBB: 29 BC // Max BC Gen: 48
24 Hits, 300-1000% ST depending on HP remaining (ATK+100), FIll own BB 100%, 4% OD Fill
UBB: 25 BC // Max BC Gen: 14
7 Hits 1500% ST, 20 Hits 1000% AoE, Fill 999 BC, Fill own BB 100%, 3 turn + 200% ATK/DEF/REC
ES:
ES:
Add effect to BB/SBB (Fill 4BC), +20% All stats [Equip 氷輝天鎧レーゼ (Reeze GGC)]
Arena Type: 2
60% Chance BB Enemy with over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
Quick Unit review and Analysis
- Decent ATK, reasonable DEF and REC, slightly low HP. Mostly balanced like she used to be, but she definitely got a bit more focus.
- Single target only means not a great arena unit. LS is usable, competes with Michele/Krantz/Logan for rainbow-with-HP% though (and they're all worth more than her in arena too)
- Lilith's LS is pretty generic. The 30% HP/100%ATK is a clear extension of her old LS, though I was expecting her to keep pure ATK as she originally didn't have HP. The spark damage is ok, but not at a particularly high value.
- She's honestly my lowest pick out of all the 7* rainbow LS so far. I guess some early-game players might end up using her as a filler lead before they get something better
- Her ES... is one of the rare few that has no value for the unit itself. Not that instant BC fill ever does, but even if it did it wouldn't mean a thing to her. Still, more free BC = good, right? It's not that much, but it can still make a difference. She also gets 20% to all stats when equipped with Reeze's GGC sphere, which is ok - the sphere gives 40% HP and 50% ATK/DEF/REC with a 50% BB gauge (Lilith BB gauge is forever, so that's decent) and uh, BC fill when attacked (Lilith's BB gauge is forever, so that only matters again BB drain...)
- Lilith's BB is a heavy-hitting single target attacj (SBB-tier damage) that self-fills and grants herself a 150% ATK/DEF/REC self-buff as well. There is no reason not to use it 99% of the time if SBB isn't charge. As for the buffs, well... unfortunately they don't stack with other generic stat buffs, and her SBB deals more damage, so this BB is mostly just going to be used if SBB isn't charge.
- Unusually, it's a single target BB that has lower drop checks than normal attacks. Not enough to matter, but that's apparently a thing.
- Her SBB, on the other hand, does something we haven't seen outside of a UBB before, but drops the self buffs. Aside from having the whole "more damage based on remaining HP" we've seen a few times now and self-filling as always, Lilith's SBB fills 4% of the OD gauge. Which is pretty nice, as that goes on top of the base OD fill and as a %-based thing isn't affected by OD's increasing cost (The cost of OD increases by 50% of the base value everytime it is used, but Lilith's fill scales as well). The damage is nice and high for something completely spammable, but you're at the mercy of enemy damage output like with Rize (Lilith also hits slightly less than Rize as well after imps, but she does have the advantage of not worrying about BC fill)
- If you're good with mental math, you can work out when it's better to use her BB, seeing as her SBB will recharge anyway. Considering her buffs aren't huge, her BB is better damage at around the 30% HP mark, SBB is better above that
- Finally, Lilith's UBB is also pretty interesting. It's two attacks in one - a single target attack for +1500% damage, and an AoE for +1000% damage - and each of those benefits from base damage and ATK%/BB modifier, as they are calculated as individual attacks. I am not certain, but they may also crit separately for a little more weirdness. Regardless, this gives it potential to be the single hardest-hitting UBB in the game. It also refills the entire squad's BB gauge including Lilith's, and grants a 200% ATK/DEF/REC buff to the squad. The ATK buff being effectively doubled for this UBB's damage calculation because why not?.
- Two interesting things here: The UBB is calculated by having the damage effect twice, and the game will recognize that as having to calculate damage twice, hence multipliers are multiplied. Additionally, I don't think I've seen anything with 5 unique procs in the BB data before.
This is certainly interesting, bringing a few things that we haven't seen happen before. She doesn't really provide any strong utility that a squad actually needs, however - so bringing her will be more of an afterthought when you have all the buffs you need, and may as well take a beatstick. Well, at least her ES is nice. She doesn't pair well with Reeze due to needing the same ES sphere - odd that these two units don't function well together.
She got a nice, monstrous UBB, though. Probably the best pure damage UBB available against crit resistant stuff. As it gets double modifier of ATK% and BB mod buffs, I can already get it up to 4220% damage on paper using just Lilith, Avant and Sky Harbringer.
(Source)
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